Tag/Tagged:
A Tagged card is tilted slightly (10-30 degrees) to indicate that it has been selected for engagement, either as the Seducing or Resisting card, or when restricted from play for a predetermined duration by another card.
Also see: Untag/Untagged
Top:
The Top is the actively Seducing Host (offensive Player).
Also see: Bottom(s)
Top Phase:
The Top Phase is the players opportunity for Offensive Play. It consists of four sub-sections that correlate to intimacy: Introduction, Foreplay, Seduction, and Aftercare. The Foreplay and Seduction Phases are again sub-divided into two (2) additional sub-sections, Power: Top and Power: Bottom.
This is all done in an effort to create a (semi) realistic approach to the reciprocal nature of intimacy. The Top Phase functions as follows:
- The Introduction Phase:
- Preparation and Set-up step.
- The Top (offensive player) untags (resets) any cards remaining in the Room (game Board/Table) from the previous Round.
- The Top draws one card.
- The Top may place a single Location card.
- The Top may then Introduce Guest or Object cards if they have the necessary Inspiration Points.
- The Foreplay Phase
- Power: Top
- Offensive Manoeuvres step
- The Top Tags Guests and Objects for Seduction
- The Top may Introduce Moves (and cards with #Surprise) provided they have the necessary Inspiration Points.
- Repeat for each Bottom you wish to Seduce.
- Power: Bottom
- Defensive Manoeuvres step (blocking)
- Each Bottom may, in turn, respond by Tagging Guests or Objects to respond to those advances (or Introducing Moves and Guests with #Surprise) provided they have the Inspiration Points. Place the responding card in the Tagged position opposite or on top of it's Seducer
- The Seduction Phase
- Deduct the Seducing card's Prowess from the Resisting card's Endurance.
- Any remaining Prowess Points are applied to the Resisting Host, raising their Pleasure Meter by that amount.
- Deduct the Resisting card's Prowess from the Seducing card's Endurance.
- If the Endurance of either card reaches Zero (0), that card goes its Host's Laundry.
- If a Seducing card is not resisted by a Guest, add the Prowess Point to the Resisting Host's the Pleasure Meter.
- Repeat for each Bottom.
- The Aftercare Phase
- The Top may use any remaining Inspiration to repopulate the Room with Guests or Objects.
- The Switch Phase
Toy(s):
Objects that can be Equipped to a Guest to de/buff their Seduction Rating. All Toys are Objects but not all Objects are Toys. Toys remain with their Guest until that Guest leaves the Room with their Guest (unless you are using the optional 'Dirty Deeds' Rule).
ie. When Small Dildo (Object/Toy) enters the room Chosen Guest gets +1/+1 until the end of turn.
Turn:
That part of a Round in which a Host becomes the Top, and the actively Seducing Host. Your Turn consists of a Top Phase, a Foreplay Phase, A Seduction Phase, and an After Care Phase. If you are the Top, it is your Turn until you pass control to the Bottom on your left.
Also see: Turn Structure