Seduce
Includes: Seducing, Seduction
Seduction is the Offensive Action by which you attempt to raise your partner's Pleasure Meter. Occurring during the Seduction Phase, Seduction occurs in the following order:
- Deduct your Seducing card's Prowess from the Resisting card's Endurance.
- Do the reverse and deduct the Resisting card's Prowess Rating from the advancing card's Endurance.
- If the Seducing Guest has any Prowess remaining it is added to the Resisting Host's Pleasure Meter.
- If either card has Endurance remaining it will stay in the Room.
- If either card's Endurance reaches 0 it is considered to have had an Orgasm and is sent to the Laundry (unless you are using the optional Lifespan rule).
Seducer:
The Tagged and actively Seducing (offensive) card. This may be a Guest, Object, or Move.
Seduction Phase:
Directly following the Foreplay Phase and before the Aftercare Phase, The Seduction Phase is the point during your Turn where each Seducing Guest's Prowess is deducted from the Resisting Guest's Endurance (see: Seduction).
Seduction Rating:
A card's Seduction Rating is the combined Prowess and Endurance, including applied de/buffs and is indicated on the card by _P/_E.
ie. Bashful Barista has a Seduction Rating of 2P/1E (2 Prowess / 1 Endurance) being equipped with a Generic G-String (-1/+1), and a Seduction Rating of 1P/2E after being equipped.
Simultaneous Orgasms:
If two or more Hosts have their Pleasure Meter increase to 24 in the same Turn they are considered to have had 'Simultaneous Orgasms' and have won together.
Unlike other games, your goal in SWING! is to get ALL Host's to Orgasm In the same Round.
Skill:
Additional abilities added to some cards to increase their rarity or power. These abilities may include drawing or playing an additional card, tagging or de/buffing a card, etc.
ie. Naughty Neighbour Seduces twice per turn.