Glossary

Here is an explanation of some common terms used in game play.

Examples below may not be accurate representations of the Cards mentioned when the game releases. 

Updated: May 17, 2024

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After Care Phase:

Directly following the Seduction Phase and before the Switch Phase. The After Care Phase is the point during your turn when the Top introduces Guests and Objects to defend before passing control to the next Top and becoming a Bottom. 

 

Bottom(s):

All of the players who are actively Resisting Seduction. If you are not the Top, you are a Bottom.

 

Bottom Phases:

The point in a Turn where a Bottom is actively Resisting Seduction. Identified in the rules as the Power:Bottom (Foreplay & Seduction Phases)

 

Buff:

 A positive modification or enhancement applied to a card's abilities, stats, or effects, usually for a limited duration.

ie. When Small Dildo (Toy) enters the Room Chosen Guest gets +1/+1 until the end of turn.

 

Chosen:

The card selected to be the subject of the next action. Chosen cards are Tagged to indicate that they have been selected as either the active seducer or the active resistor.

ie. When Small Dildo (Toy) enters the room (the) Chosen Guest gets +1/+1 until the end of turn.

 

Co-Host(s):

The other players, who are not you. 

 

Debuff:

 A negative modification or reduction applied to a card's abilities, stats, or effects, typically for a limited duration.

 ie. When Threadbare Thong enters the room (the) Chosen Guest gets -1/+1 until the end of turn.

 

Foreplay Phase:

Directly following the Top Phase and before the Seduction Phase, The Foreplay Phase is the point during your turn where the Top invites their Guest and introduces their Objects. During the Foreplay Phase, Bottoms may counter with Objects and Moves.

 

Eject:

When a card is Ejected it is removed from the Room without being sent to the Laundry or back to its Host's hand. Ejected cards cannot be returned to the Room this game.

 

Endurance:

A card's ability to resist or hold off an Orgasm. Endurance is indicated on the card as the second half of its Skill rating (1P/1E).

 

Equip/Equipped:

An Object may be Equipped to a Guest to de/buff that Guest's Seduction Rating. An Equipped Object leaves the Room with its Guest and is sent to the Laundry.

 

Guest(s):
Are the active participants invited to your party. Each Guest has a Prowess rating (their ability to be sexy or seductive) and an Endurance rating (their ability to Resist Pleasure or an Orgasm

 

Game Mode:

 SWING! can be played in various Game Modes:

  • Monogamous: 1 vs 1
  • Swinger/Triad: 1 vs 1 vs 1
  • Couples/Doubles: 2 vs 2 (Both partners in a couple must Orgasm)
  • Orgy: Arena Mode (all players vs all other players)
  • Round Robin: Best of 3/5/7 

 

Hashtag:

Some cards may have additional features indicated with a hashtag (#)

  • #Extrovert: Must be blocked by 2 or more Guests.
  • #Introvert: When this card leaves the Room, shuffle it back into your Library.
  • #Surprise: Card can be played at any time during the round. 

 

Host /ed /ing:

  • Host:
    1. A Player of the game. 
    2. The act of introducing or controlling a card in the Room (game board).
  • Hosted: A card that has been added to the Room (game board).
  • Hosting: The cards in the Room which are under a player's control.

 

Laundry

The location cards are kept when no longer in use. When a card is removed from the Room it is sent to its Host's Laundry.

During your After Care Phase you may return cards from your Laundry to your hand, provided you have the necessary Inspiration available.

 

Lifespan:

(Optional Rule) The number of times a Guest can Orgasm and be returned to the Room before they must be Ejected

 

Locations:

Represent places where your Guests can "get busy" and provide the necessary Inspiration (Mana) to take action. You may only play one (1) Location per turn (unless otherwise specified on the card). All Furniture cards are Locations, but not all Locations are Furniture (Crusty Carpet is a Location but not Furniture). 

ie. This Reclaimed Coffee Table has Inspired me to bend Stylish Stylist over it.

 

Moves:

(Buff/De-buff) These are actions or skills you can apply to a Guest to enhance or restrict its Prowess or EnduranceMoves can only be played during the Foreplay or Seduction Phases unless they have #Surprise.

ie: Disgusting Dic Pic adds -1P/+1E, Debuffing a card's Prowess by -1 while Buffing its Endurance by +1.  

 

Objects:

Can be introduced to the Room to influence (buff/de-buff) the amount of pleasure one or more Guests give or receive. All Toys are Objects, but not all Objects are Toys (Generic G-String is an Object, but not a Toy). 

ie. Basic Butt Plug (Object/Toy) can be equipped to a guest to add -1/+1 to that Guest's Prowess and Resistance ratings.

 

Orgasm:

(Win Condition) When one or more Host's Pleasure Meter reaches 24 you, that Host, has reached Orgasm and has 'won'. Depending on your Game Mode you may be out of the game.

If more than one Host reaches Orgasm in the same Turn they are considered to have had Simultaneous Orgasms. When all Hosts Orgasm simultaneously it is considered a Perfect Performance by all participants!

 

Perfect Performance:

 Occurs when all Hosts reach Orgasm in the same Turn.Phase:

 The sub divisions of a Players Turn. Used to limit card placement and control game pace.

 

Pleasure Meter:

 Your 'Score card'. Your Pleasure Meter tracks how much Pleasure you, as a Host, have received. When your Pleasure Meter reaches 24 you may consider yourself as having had an Orgasm.

 

Prowess/Prowess Rating:

(Offensive Skill) The skill a card uses to Seduce and represents the arousal impact this card has on Hosts and Guests. Indicated on the card as the first half of the Prowess Rating (2P/1E).

 

Resistance/Resistance Rating:

The act of holding off an Orgasm while being Seduced. A card's Resistance is equal to its Endurance +/- any de/buffs and applied to it. 

ie. Bashful Barista has 2P/1E (2 Prowess / 1 Endurance) and has been equipped with a Generic G-String for an additional +1/+1 bringing her Resistance to 3P/2E.   

 

Room:

 The Room is the game board or table on which you play the game. Your Room should be large enough for each Hosts to have a place for their Library, Laundry, a row of Locations (along the outside of the Room) and space for 12 Guests.

 

Round:

A Round of Swing! has completed when each Host has had a Turn as the Top.

 

Seduce/Seducing/Seduction:

(Offensive Action): The act of Seduction happens once all Guest & Object cards have been placed on the board. Deduct the advancing card's Seduction Rating from the resisting card's Resistance. Then do the reverse and deduct the resisting card's Prowess Rating from the advancing card's Resistance

 

Seduction Phase:

Directly following the Foreplay Phase and before the Aftercare Phase, The Foreplay Phase is the point during your Turn where the Top invites their Guest and introduces their Objects. During the Foreplay Phase, Bottoms may counter with Objects and Moves.

 

Seduction Rating:

A card's Seduction Rating is the combined Prowess and Endurance, including applied de/buffs and is indicated on the card by _P/_E

ie. Bashful Barista has a Seduction Rating of 2P/1E (2 Prowess / 1 Endurance) being equipped with a Generic G-String (-1/+1), and a Seduction Rating of 1P/2E after being equipped.   

 

Simultaneous Orgasms:

 If two or more Hosts have their Pleasure Meter increase to 24 in the same Turn they have had 'Simultaneous Orgasms' and have won together.

Unlike other games, your goal in SWING! is to get ALL Host's to Orgasm In the same Round.

 

Tag/Tagged:

A Tagged card is tilted slightly (10 to 30 degrees) to indicate that it has been selected for engagement, either as the Seducing or Resisting card.

 

Top:

 The Top is the actively Seducing Host (offensive Player).

 

Toy(s):

Objects that can be Equipped to a Guest to de/buff their Seduction Rating.

ie. When Small Dildo (Object/Toy) enters the room Chosen Guest gets +1/+1 until the end of turn.

 

Turn:

That offensive part of a Round in which a Host becomes the Top, and the actively Seducing Host. Your Turn consists of a Top Phase, a Foreplay Phase, A Seduction Phase, and an After Care Phase. If you are the Top, it is your Turn until you pass control to the Bottom on your left.

 

Untag/Untagged:

Tagged card is returned to its upright position to indicate that it is no longer Chosen and is available for use.